In fleet combat, frigates are organized into "wolf pack" flotillas of four to six. In combat, speed and maneuverability make frigates immune to long-range fire of larger vessels.
They also have proportionally larger thrusters and lighter design mass, allowing them greater maneuverability. For defense, fleets surround themselves with spheres of scouting frigates scanning for enemy ships and transmitting warnings to the main body.įrigates achieve high FTL cruise speeds because of their high-performance drives. Subsequently, a stationary observer can only detect a vessel one light-year away when its light arrives at the observer's location, one year after leaving said vessel.īecause faster-than-light attackers always arrive before defenders can detect them with luminal sensors, attackers can always surprise defenders. Sensors, unlike ships and communications employing the mass effect, are limited to the speed of light. The most important role filled by frigates is reconnaissance. Unlike larger vessels, frigates are able to land on planets. They often have extensive GARDIAN systems to provide anti-fighter screening for capital ships, and carry a squad of marines for security and groundside duty. I’d just like to see more games in this universe and more people playing them, it’s such a deep, rich universe.Frigates are light escort and scouting vessels. I could see Gearbox trying to leverage their purchasing of the Homeworld IP into a multi-genre deal beyond just more RTS games. Kinda weird for me to think I have Karan S’Jet on speed dial (or the modern equivalent of that). I would go on to call her Karan for the rest of the event and then keep in contact with her since. After chatting some more, she did the voice in the original game and even came back to do the voice again the remastered games but she was credited as Heidi Ernest before she was married and changed her name to Heidi Eeaves. Everything she said to me just sounded like Fleet Command. I confusingly replied with “No?” and she then goes on to tell me she is the voice of Karan S’Jet. After she let me go on and on for about 15mins she asked me “So I guess someone told you about my history with Homeworld?” And I was shocked because she was a new CEO of Relic so wasn’t there back when the studio made Homeworld. I was chatting away to her (I was slightly drunk) and gushing about my love of Homeworld and Dawn of War. I work at a SEGA owned studio and they also own Relic, upon a gathering of the studios I was introduced to the new CEO of Relic called Heidi Eaves. I’d just like to see more games in this universe and more people playing them, it’s such a deep, rich universe. Thanks again to all my fellow OT creators for their support on all the OTs I’ve posted as well as their impressive work on all the OTs they make (including but not limited to) vestan Xavi nihilence Aurc Theorry Dancrane212 TheKeyPit mazi and the keeper of all things OT TheMoon for highlighting some info I needed before making this :) If none of you have ever played Homeworld I'd love to chat to you about what makes it so awesome and hope some of you may already be fans too.Ĭlick to shrink.I could see Gearbox trying to leverage their purchasing of the Homeworld IP into a multi-genre deal beyond just more RTS games. I’m super excited to get a glimpse at Homeworld 3 in the coming years but until then I’ll be replaying all previous Homeworld games and also checking out Blackbird Interactive’s other game Hardspace: Shipbreaker – it’s the closet thing we’ll ever get to a first person game in the Homeworld franchise due to the similarly art design in the game. I had a great time designing something that I’ve been passionate about for years rather than a game that’s jut releasing.